Hello everyone, it’s Wednesday once again and that means we are putting out a new diary! This time we will talk about the backbone of all armed conflicts – common soldiers and armies.

Hello everyone, we are putting out a new diary! This time we will talk about the backbone of all armed conflicts – common soldiers and armies.

In Dragescent, armies consist of your unique racial units. Each race has three unique units and one unit (siege engines) that is accessible to everyone. You can recruit only your basic unit type in the beginning. More advanced units must be unlocked through military buildings.

Each unit has the same statistics, these are an attack value and a defence value, plus cost in weapons and gold. Each unit also requires exactly one pop to be successfully recruited.

Units can stay at home and defend with their combined defence value or they can be sent to attack with their combined attack value. When two armies clash, one is always attacking and one is always defending and their values are compared. Army with higher value wins. Outcome of battles can be influenced by generals as in the other two phases (thieves and magic). This time the stronger general provides buffs for his army and increases its fighting strength.

Similarly to the civilian population, the army has its morale as well and again, it influences its overall combat effectiveness. Morale can be increased by various buffs while debuffs and lost battles decrease it.

Another important feature is the ability to send your units to defend another player in your alliance. That way, you can choose a race that defends very efficiently and your friend a very strong attacker. Or if your opponent focuses on destroying a single governorate in your alliance, everyone can send reinforcements and try to deny the conquest.

Find out more about the thievish phase here and the magic phase here.

That’s all for this diary and we will see you again next week.